It started with a display case
This was never supposed to be a board game. After the Sierra Trio I wanted to do more retro DOS, and that’s how I ended up at Star Control II. While I was 3D printing the ships, I got the idea to put them in a display: a hexagonal, LED-lit display case. When I posted about it, someone asked: “Is this for a board game?” That question stuck.
So the plan changed: a 2-player game based purely on the melee combat. One rule I set for myself from day one: like in the original, a tiny ship has to be able to beat a big one. A system where the biggest hull always wins would kill everything that made the original fun.








