
StarReign
A two-player, hex-based board game inspired by Star Control II — rules, art, chits, rulebook and box all made by hand. Only one copy exists.
09 projects
Every project starts with a single pixel on a screen. These are the journeys from that first idea to the finished piece — games, miniatures, displays, music and visual effects.

A two-player, hex-based board game inspired by Star Control II — rules, art, chits, rulebook and box all made by hand. Only one copy exists.
Under constructionA card game based on the classic Sierra adventure games.

A birthday gift full of solid purple and beige plastic, turned into my very first painted miniatures — heroes, villains and a squad of Snake Men.

Sonny Bonds, Roger Wilco and King Graham — a 3D-printed resin trio, fixed, zenithal-primed and hand-painted as a tribute to the Sierra adventure games I grew up with.

Every ship from Star Control II, collected from all corners of the internet, 3D-printed and hand-painted to fly across the StarReign board.

A hexagonal, LED-lit display case for 26 hand-painted Star Control II ships, built so every model can be lifted off and used as a board game piece.

Tracker songs written in high school in 1998, revived twenty years later and turned into a concept E.P. built around the classic Hammer Horror Dracula films.

Two decades of compositing and VFX supervision — from Peter Greenaway’s Tulse Luper Suitcases to Zombibi, Popoz and a Star Wars short. The skills behind everything else on this site.

A Comedy Central series that wanted to look like a Hollywood action movie — a pilot, two seasons and a feature film full of explosions, gunshots and gore.